An Epic E3 2014

I love the day after a great E3.
Damn, it feels good to be a gamer.
Microsoft started the show with a bang this year ACTUALLY TALKING ABOUT GAMES the ENTIRE CONFERENCE.

I was pleasantly surprised.

Xbox will have some exclusives like the highly anticipated Phantom Dust, Fable Legends (which is a MOBA now?!), and Halo: The Master Chief Collection (at only a $60 price point, too). Also, the Kinect-less version of the Xbox One will be available today, at a price point of $399.

399
EA’s press conference was slightly unproductive, with the highlight being the announcement of the Battlefield: Hardline Beta becoming available for download and play IMMEDIATELY on PS4 and PC.

I ran to my PS4 and downloaded it as soon as I possibly could, and scurried to sign up for the PC version, as well. I must say, I’m really enjoying the PS4 version of Battlefield:Hardline so far, even though it’s still in beta. The new game modes are exciting, the mechanics feel fluid, and the graphics look good. I’m eager to see how this game will transition from beta.

bfh
Next up to bat was Ubisoft.

I must say….Assassin’s Creed:Unity…looks…astounding. The graphics are amazing, the movements look natural, and they are adding a four player co-op mode where you can play with friends to complete missions.

FOUR PLAYER CO-OP. YES, YES, YES, PLEASE.

They also showed us the trailer for Far Cry 4, which interested me right away.
I’m not even a fan of the previous Far Cry games (I tried, I just couldn’t get into them), Far Cry 4 looks fresh– like a game that will certainly hold my attention. The first few minutes of the story, alone, were enough to pull me in.

Last up to bat– Sony. Sony announced that YouTube will be coming to PS4, and that it will allow users to upload directly from PS4 to YouTube, seamlessly.

YESSSSSSSS.

utube

This is going to make the PS4 the console of choice with people who enjoy streaming and uploading videos directly to the interwebs. PS4/Twitch compatibility is already SUPER user-friendly and easy, this is only going to expand on that experience. PS4 has the upper hand on exclusives, which include Destiny, Little Big Planet 3, and Uncharted 4.
Destiny’s beta will launch on July 17th, you can actually sign up for the alpha if you JUST CAN’T WAIT–that access will be available later THIS week.
Little Big Planet 3 was announced, along with countless other titles I am SUPER FRIGGIN’ stoked about but already knew were coming to PS4 (thanks, insiders!) like PlanetSide 2.

desrtoinylbnp3ps2

Ugh, there is just TOO MUCH gaming awesomeness coming up this year. Even though we already knew all or most of the titles that were going to be announced, I still think this was a great E3. There was focus on GAMES. Last year’s pissing contest kinda missed the mark on the games and focused more on who had a bigger d*@% (Microsoft FAILED miserably last year).
All in all, I thought this was a pretty evenly-matched, well-executed, exciting E3 this year, and I have no complaints. Even the indie games coming out look astounding, interesting, and jaw-dropping, graphics-wise.

Mass Effect 4 announced. Mirror’s Edge 2 announced. Star Wars: Battlefront. Batman:Arkham Knight where you can drive the batmobile.

YOU CAN DRIVE THE FREAKIN’ BATMOBILE.

arkham knight

Need I say more?

It’s going to be a good year to be a gamer, people.

Personally, my most anticipated games for this year are: The Witcher 3: Wild Hunt, Dragon Age: Inquisition, and The Order:1886. I realize now that they all have colons in their names. Coincidence? Aaaaaanyway…

 

witcher3daiorder

Our wallets will be empty, but our hearts will be full.

picard

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Sony Steals E3 2013

Damn, it feels good to be a Sony fangirl this morning.

ps4

Sony announced to THUNDEROUS applause at last night’s E3 conference that they will NOT be placing restrictions on used games in any way. HUGE news after Microsoft got the gaming world’s panties in a bunch after announcing they were enacting DRM policies on Xbox One.

Also coming in at a price tag of $399, undercutting Microsoft’s Xbox One by a hundred bucks, I think it’s safe to say that Sony won this year’s E3 conference–hands down.

I watched both the Xbox One announcement and unveiling, and their conference at E3 yesterday, and was genuinely impressed at the exclusives they had available. Game play and graphics also looked excellent. Other than that, there was really nothing to cause an uproar. Until the Sony conference begun.

Seems like Sony is really getting in-touch with the consumer this-gen. They listened to what gamers wanted, and they delivered. They are making it easier for indie games to get published–actually encouraging it– and they are making it easier for the consumer to have access to these games. Awesome. Just awesome.

round1

Let’s just list the facts about both consoles:

The Xbox One –Custom eight-core x86 CPU, a 500GB hard drive, 8GB of DDR3 RAM, USB 3.0, HDMI in and out ports, and WiFi.

The Sony PS4 — Single-chip, eight-core AMD Jaguar custom, low power x86-64 APU with a Radeon based graphics engine, 8GB of GDDR5 RAM and a Blu-ray optical disc drive.

“Both firms have gone for custom AMD chips, and Sony has the graphics edge with an 18 compute unit GCN graphics core configuration,” says Dave Neal from The Inquirer.

Sony has kept backwards compatibility (available early next year through the cloud), something that Microsoft has left behind.

Not yet confirmed are Sony’s hints at charging for an online experience.

During the conference, they hinted that only PlayStation Plus members would have access to online play, costing about $5 per month.

Not too shabby considering you can purchase a PS4 and two years of PsPlus for the same price as an Xbox One.

Not to mention people have issues with Kinect’s “spying eye,” and some feel like it’s almost an invasion of privacy to be REQUIRED to have your console connected to the internet at all times, looking–judging. Selling things to you.

kinectspy

PS4 will work without an internet connection. So you can play games.
Without being online.

Imagine that? A console…meant for playing games…that can actually PLAY OFFLINE GAMES…while remaining…OFFLINE. MIND. BLOWN.

Now, don’t get me wrong. I love games. I love gaming consoles.
However, in my opinion, the choice this-gen is clear.

Sony wiped the floor with Microsoft.

It’s a great day to be a gamer.

sorcerer

Short Black Ops II Multiplayer Rewiew

Well, since I can’t connect to the Black Ops II servers at this time, I suppose I can write a little something about my overall experience with the game to  this point.

While only able to get to level 24 in online multiplayer so far, I feel, as a long-time Call of Duty player, that I’m able to give my opinion on the online multiplayer of Black Ops II. Aside from some connectivity issues I’ve been experiencing for about 20 hours at this point, it seems like the makers have a done a decent job in changing many different aspects of the game to give it a new,  different feel than the original Black Ops.

The game has added and implemented many new procedures which offer responses to many complaints that people have had over the years. For example, Domination is now a two-round mode in which teams switch sides halfway through–a-la Search and Destroy– in efforts to stop spawn-trapping and camping. With the new perks and “pick ten” system, it feels as if you have more freedom of choice with your weapons and attachments.

There are a lot more attachment options–from different grips and stocks that offer different advantages– to several new scopes and sights for your weapons. My favorite new addition in the sights category would have to be the “target finder” scope. It’s essentially a scope that shows your enemies in a red squares and locks onto them. Imagine the marksman perk from MW3 revamped into an attachment. Amazing.

I also enjoy the new scorestreak system. Instead of being rewarded for getting kills without dying, the player is rewarded for the amount of points he or she gets in one life. So for example, with the old method, if you got a double-kill against an enemy, you would simply get two points toward your killstreak. With the new scoring system, you are rewarded for the points you received for those kills. So, if you got that double kill and one was a headshot, you’ll get those extra 50 points counting toward your scorestreak. Also counted are assist points, capture points, etc., which really helps your streak along nicely.

The new scorestreak rewards are very nice. Some are new altogether, and some are revamped.  The RC-XD is back, just the same as before, and the Death Machine is back as well, except this time, you get the Death Machine until all the ammo runs out, regardless of how many lives that takes. The new scorestreaks include the Warthog—which calls in an A-10 Thunderbolt that provides air support by doing several strafe runs on the map—the Hunter Killer drone, which Deploys a flying drone that seeks out and tries to destroy the nearest enemy player or vehicle, and a few other new welcome additions.

All-in-all, I think the game is a pretty refreshing take on the Call of Duty series. It has a very sci-fi, futuristic feel. The graphics are not as good as Modern Warfare’s, but they are much better than the first installment of Black Ops. The guns feel a little ‘nerfy’ compared to the weaponry in Modern Warfare, but the fresh-and-newness of them, the new attachments and perk options, and rewards in the game makes up for that. If you were a fan of the original Black Ops, I think it’s safe to say you will absolutely love Black Ops II. On the other hand, if you are a previous CoD-hater, I’d still say to give it a try. There are enough new policies and implementations to where it’s really worth giving it a second look-over.

At the moment the only complaints I have myself and am hearing from others in the community are the connectivity issues. The constant dropping of games and different errors people are receiving that’s preventing them from playing online. Here we are, two days after the initial release of one of the most anticipated games of all-time, and a lot of people are unable to play, including myself. That being said, it will not stop me from liking the game. The temporary server issues are just a bump in the road, and Activision states they are “working tirelessly” to resolve them. I’ll be waiting.

Elite Girl Sprkly Reviews Anarchy Online

Anyone who knows where I stand in the social order of Anarchy Online (AO) is going to call this entire article biased, but let me preface this by saying that I didn’t become Director of the game’s dedicated radio station (GridStream Productions  [http://www.gridstream.org] and the coordinator of their first real-life fan convention because I was paid to do either, or because they were some sort of last resort for my personal ambitions in life. First and foremost, I’m a player of Anarchy Online, and I took on the social roles in the community that I did because I feel so strongly about the game. If you want to call it bias, go right ahead. But the only bias that exists here is from a dedicated fan enjoying to its fullest the best game I’ve ever played.

In a market flooded with a hundred or so replicas of the same fantasy-themed MMO over and over again, with the same dumbed-down leveling opportunities and standard gear for each class, Funcom’s Anarchy Online definitely stands out as the premiere science fiction MMO of our time. It’s a free-to-play game, with paid subscriptions available that unlock premium areas of the game. It’s also eleven years old, and home to the oldest existing MMO-based radio station in the world (that’s myself and the crew over at GridStream).

Before you judge the game based on the fact that it’s old and still offers paid subscriptions, let’s look at the reasons why it has survived the test of time. Anarchy Online is truly unique in its play style, its world and its community. Most modern MMO’s claim that, but from my experience most are far more generic and predictable than AO. What you’ll get in AO is something that the modern games haven’t been able to capture, and that’s a sense of adventure, the opportunity to open your mind to something challenging and different, and a sense of community that’s unparalleled in modern games.

AO takes place on the world of Rubi-Ka, where a battle rages between the rebel clans and the evil Omni-Tek corporation. In AO, you’re stepping almost 30,000 years into the future to an age where common surgical implants and microscopic nanobots can relieve most forms of human suffering or transform any normal being into a weapon of destructive force. You’ll fight all manner of foes, including not just PvP with warring factions, but cyborgs, modified humans, robots, aliens, strange creatures of various shapes and forms, and even perhaps one day when you reach endgame you’ll face the horrors of The Beast or Lord of The Void.

While home to horrible enemies, Rubi-Ka is also home to some of the most endearing wildlife that many players have become so enamored with that they carry dolls in their likeness, or even cast a nano-program that will temporarily turn themselves (or friends) into that same little creature. I speak of Anarchy Online’s beloved leets. They’re odd little rodents that seem to defy the laws of physics with their giant heads and two tiny, bird-like legs, with no clearly discernible center of gravity.

AO has an extremely high learning curve, with the only hand-holding you receive being what you ask for from other players, who are usually willing to offer tips and help. While character creation is pretty basic compared to most modern games, the way you can customize your character’s play style as you progress is so detailed, it’s unmatched by any other game. You can create the strongest, most indestructible character, the weakest, most useless character, or anything in between by simply spending your Improvement Points on the right or wrong things. Guides are a player’s best friend, and with an 11-year-old game, there are plenty available for those who are new to the game.

There isn’t a linear questing system as with most modern MMO’s as we’re now used to. You can take “oldskool” Rubi-Ka solo or team missions from a mission terminal, hunt wildlife solo or with a team, complete daily missions for bonus experience, join an organization for extra help, or pay the subscription for the expansion areas to access places you can level more quickly and see more of the game. There are a million options for PvE, and you can also PvP with many different options for dueling, fighting political tower wars, or simply killing the opposition in your chosen playfield.

If you truly don’t have any interest in any of that and are more of a creative, free spirit, roleplaying is also alive and well in AO. With a game whose backstory was written by acclaimed author Ragnar Tørnquist, the world has a rich history and is writing more of it every day.

I’d like to also talk for a moment about what you may think my view is the most biased about – the community. I’ve played a lot of games, but I don’t have friends in other games like I do in AO. I think part of the reason for this is that it’s a more difficult game that’s been around for a long time, and the average age of players is older than that of more modern MMO’s. Age in this case, seems to equal maturity, for the most part. As part of the game’s radio station, I can tell you we have parties every day of the week normally and have a great crowd at most of them. We look forward to logging in and hanging out with our friends, and make new ones all the time. We just had our first fan convention for AO this past summer. AO Con 2012 [ http://ao-con.com] was predicted to only draw maybe 20 people, but instead we squashed the skeptics’ numbers by drawing a crowd of 51 people to Grand Rapids, Michigan for a weekend of partying with our AO friends, live DJ’s, a nerf gun battle, a presentation from Funcom on what they’re working on right now and tons of other fun activities. If that doesn’t speak for the dedication and closeness of the community in the game, then there’s no convincing you.

But let’s take an honest moment to look at the most obvious disadvantage to AO – the outdated graphics. The game hasn’t had a full graphics engine update, ever. Funcom is working on it as we speak and has been for a long time, and many players have grown tired of waiting for the new graphics engine and left. But if you look at the bigger picture, that AO is an incredibly fun and challenging game with so many different opportunities for PvE, PvP, roleplaying and socializing, and the beautiful vistas in Elysium in the Shadowlands and the amazing Rubi-Ka sunrise, it’s well worth looking past some polygonal edges and outdated textures.

To say that Anarchy Online is the best game ever made is totally true, in my opinion. Does it need some polishing to compete with more modern games? Sure. But is it still worth trying out for free and taking a chance at finding out for yourself what a diamond in the rough this game is? Absolutely. See you on Rubi-Ka, friends.

How To Improve Your CoD Game

So, since I started my Facebook page, Elite Girl Gamers, I’ve been getting messages from people asking advice, tips, and strategies to improve on their Call of Duty skills. People asking which class I use, which perks and killstreaks I use, etc. So I decided to compile all my advice into one post, making it a little easier and more accessible to my followers.

The first and most valuable piece of advice I have ever been given is– SLOW THE F*CK DOWN!

1) As soon as that count down begins at the beginning of a match, don’t get too excited. Keep your cool and go slow. You want to see people BEFORE they see you, and have time to react. Try playing an entire match without sprinting ONCE. Do it.

Wait for them to come to you

2) AIM AROUND CORNERS. One thing I have found in playing with higher-ranked players is that they ALL aim around corners. Every time. It gives you the upper hand, while just running aimlessly around the corner makes you an easy target for those waiting on the other side. I can’t tell you how many more kills I got when I started aiming around corners. Your K/D will thank you for it.

3) Tap the trigger…don’t squeeze it. Holding R1 down completely  is just asking for your shots to be wild all over the place.

4) Watch the mini-map intensely. Think of it as your rear-view mirror, COD-style. Take note of the position of your teammates at all times. Try to stay in an area where you are surrounded by your own teammates. If you hear gunshots, take a glance at the mini-map. If one of your teammates disappears, that’s where an enemy is.

Use It! A lot! Always be looking!

5) Play the walls. Try to position yourself towards the outside of whatever map you are on. This way, you have one less side to cover. If you are in the middle of a map, make sure there is something (boxes, vehicles) between you and your enemy. Make yourself a harder target.

6) Have many different, varying classes for different style of play. If you enter a lobby where people are running and gunning, you need to sit back at a distance and pick them off. If you are in a match with an opposing team that is sitting back, not moving, you need to go search them out. Slowly, aiming around corners–giving yourself the upper hand.

This brings me to “which classes are best?”

Now, I can’t tell you which classes are ‘best’, but I can tell you which classes I USE, and why.

Someone call the DOCTOR!

1st class on my selection is my ‘pwning’ class. It’s the class I probably use most often, because I find it to be most effective. It is as follows;

Class 1-   G36C with Kick and Red Dot. Just a regular red dot. No ‘omega’, no ‘delta’. Hit the ‘none’ option when selecting your red dot. This gives you a smaller target, making your shots more accurate. This is my only class that uses a red dot sight. The rest are all iron sights.With  this class, I use Sleight of Hand, Hardline, and Marksman. Well, I use Marksman on EVERY class. Because, I believe, it is the most valuable perk in slot three, for sure. Being able to see someone before they see you is most important in this game, and Marksman gives you that upper hand.

Class 2- AK-47, silenced with impact. The AK is accurate enough as it is. No red dot needed. Perks on this class are; Blind Eye, Assassin, and Marksman again. ALWAYS use Marksman.

Class 3- MP7 with kick and either impact, or melee. I haven’t had too much extra luck adding the ‘melee’ feature, but find myself switching back and forth between impact and melee. Personally, I think I like impact better on this class. It gives you a slight upper hand when running and gunning. The less bullets it takes you to kill them, the better. Perks, again are Sleight of Hand, Hardline, and Marksman. This is also the only class I use ‘Support” killstreaks on. For Support, I recommend advanced UAV, Stealth Bomber, and EMP.

Class 4- My Specialist class. ACR silenced with impact. See where I’m going, here? You want to be as quiet as possible. Try to not be seen, but still have your presence be known in the game. Silencers and ‘impact’ proficiency does this for you. Perks are…Blind Eye, Hardline, and Marksman. (Yes, I use Hardline and Marksman on almost every class. They are the the most valuable perks.) Killstreaks are, Assassin first, Sleight of Hand second, and Scavenger last. By then, you’ll need more ammo.

Class 5- When jumping into a lobby with people who are using explosives…A LOT…you need to have something up your sleeve. Class 5 is my tubing class. ACR with attachments, silencer and grenade launcher. I ONLY use this class if I have to. I go back and forth between Semtex and Frag. I like that a Frag will roll into place, but sometimes prefer to stick it somewhere 🙂

For assault killstreaks, I usually use Predator, Attack Helicopter, and Reaper.

For support, I usually use Advanced UAV, Stealth Bomber, and EMP…just to piss off the other team. Chances are, if I’m using my Support class, they’re pissing me off, so I give it right back.

My perks are always the same. I like Sleight of Hand/Blind Eye, Hardline, and Marksman. They work well for me. Find out which ones work best for you.

After playing this game for YEARS, going from GOD AWFUL to pretty-freakin’-good, following this advice will definitely help your K/D and get your some more kills. Use whatever classes you want as long as you follow these steps, you should be in a much better position to merc the enemy.

Black Ops 2 Will Have Futuristic Nuketown

Score! Nuketown was easily the most fun and active map on Black Ops, and it seems as though we will be able to play it again in the November release of Black ops 2. They are adding it “at launch as a pre-order bonus”. Basically, anyone who pre-orders will be given  the DLC of this new…well, revisited map.

Apparently, it will be set in the year 2025.

Along with the newly-announced re-release of the ‘Terminal’ map from MW2 into MW3 soon, I think Treyarch is onto something promising, here. Dedicated Dutyers like myself really enjoy purchasing new DLC for the game, and the fact that the ‘new’ DLC is an old favorite makes it even better.

I think it’s safe to say anyone who’s been Dutying for the last few years is eagerly anticipating the release of both these maps. And the new game. And anything else they throw out there for DLC. No one can resist a new map!

See ya on PS3!

Click here to see the Modern Warfare 3 leaked Terminal Footage:

https://drnikkiblog.wordpress.com/2012/06/23/modern-warfare-3-terminal-footage/