Leetgion Hellion RTS gaming mouse review

I was recently sent a Leetgion Hellion RTS gaming mouse, and I’ve enjoyed using it so much, that I decided to give it a review.

It was specifically designed for Starcraft II players by a sister company of the ultimate CPU cooling solutions co., Thermalright. They decided to get into the game of peripherals, and I’m sure glad they did.

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With a price tag just shy of $80 US dollars, it’s on the pricey side, but if you’re a PC gamer looking for a super-responsive, lag-free RTS mouse, THIS is the one to get.

The Hellion is specifically designed for RTS gaming, but can also be used for everyday PC use, and has 4 pre-set profile settings (all with different-colored, corresponding LED lights), and a final fifth setting, which is completely customizable to your liking, and allows you to load any custom-made profile directly on to Hellion’s hardware.  You’re also able to customize EACH profile setting through the Hellion Configuration software, if you so desire.

The pre-set profiles are as follows:

Setting 1 – Default – Glows red

Setting 2 – Terran – Glows blue

Setting 3 – Zerg – Glows Purple

Setting 4 – Protoss – Glows yellow

Setting 5 – Custom – Glows green

It also has seven adjustable DPI levels which range from 100 to 5000 DPI.

And it’s got mechanical buttons.  I LOVE MECHANICAL BUTTONS. They feel absolutely flawless and deliberate.

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I must say… I’ve never really had a ‘luxury’ mouse before, so this is a first for me, but this one is amazing. The feel of the mouse is sleek, soft, and smooth, and…just…all around PERFECT.  I would say my hands are AVERAGE sized, and the fit and feel of my hand resting on it is pure bliss.

Seriously. I wouldn’t lie to you.

Even the packaging shouts luxury.

It arrived  to me wistfully placed inside what appears to be a Pandora’s Box of eye-catching, clean, yet sophisticated infold.

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Whether you’re a serious PC gamer looking to up your game and some of your hardware, or someone who spends a lot of time on your computer for work or play — THIS is a mouse everyone can appreciate and feel like a king–or queen— while using.

Overall rating: 9.5/10

Short Black Ops II Multiplayer Rewiew

Well, since I can’t connect to the Black Ops II servers at this time, I suppose I can write a little something about my overall experience with the game to  this point.

While only able to get to level 24 in online multiplayer so far, I feel, as a long-time Call of Duty player, that I’m able to give my opinion on the online multiplayer of Black Ops II. Aside from some connectivity issues I’ve been experiencing for about 20 hours at this point, it seems like the makers have a done a decent job in changing many different aspects of the game to give it a new,  different feel than the original Black Ops.

The game has added and implemented many new procedures which offer responses to many complaints that people have had over the years. For example, Domination is now a two-round mode in which teams switch sides halfway through–a-la Search and Destroy– in efforts to stop spawn-trapping and camping. With the new perks and “pick ten” system, it feels as if you have more freedom of choice with your weapons and attachments.

There are a lot more attachment options–from different grips and stocks that offer different advantages– to several new scopes and sights for your weapons. My favorite new addition in the sights category would have to be the “target finder” scope. It’s essentially a scope that shows your enemies in a red squares and locks onto them. Imagine the marksman perk from MW3 revamped into an attachment. Amazing.

I also enjoy the new scorestreak system. Instead of being rewarded for getting kills without dying, the player is rewarded for the amount of points he or she gets in one life. So for example, with the old method, if you got a double-kill against an enemy, you would simply get two points toward your killstreak. With the new scoring system, you are rewarded for the points you received for those kills. So, if you got that double kill and one was a headshot, you’ll get those extra 50 points counting toward your scorestreak. Also counted are assist points, capture points, etc., which really helps your streak along nicely.

The new scorestreak rewards are very nice. Some are new altogether, and some are revamped.  The RC-XD is back, just the same as before, and the Death Machine is back as well, except this time, you get the Death Machine until all the ammo runs out, regardless of how many lives that takes. The new scorestreaks include the Warthog—which calls in an A-10 Thunderbolt that provides air support by doing several strafe runs on the map—the Hunter Killer drone, which Deploys a flying drone that seeks out and tries to destroy the nearest enemy player or vehicle, and a few other new welcome additions.

All-in-all, I think the game is a pretty refreshing take on the Call of Duty series. It has a very sci-fi, futuristic feel. The graphics are not as good as Modern Warfare’s, but they are much better than the first installment of Black Ops. The guns feel a little ‘nerfy’ compared to the weaponry in Modern Warfare, but the fresh-and-newness of them, the new attachments and perk options, and rewards in the game makes up for that. If you were a fan of the original Black Ops, I think it’s safe to say you will absolutely love Black Ops II. On the other hand, if you are a previous CoD-hater, I’d still say to give it a try. There are enough new policies and implementations to where it’s really worth giving it a second look-over.

At the moment the only complaints I have myself and am hearing from others in the community are the connectivity issues. The constant dropping of games and different errors people are receiving that’s preventing them from playing online. Here we are, two days after the initial release of one of the most anticipated games of all-time, and a lot of people are unable to play, including myself. That being said, it will not stop me from liking the game. The temporary server issues are just a bump in the road, and Activision states they are “working tirelessly” to resolve them. I’ll be waiting.

Elite Girl Sprkly Reviews Anarchy Online

Anyone who knows where I stand in the social order of Anarchy Online (AO) is going to call this entire article biased, but let me preface this by saying that I didn’t become Director of the game’s dedicated radio station (GridStream Productions  [http://www.gridstream.org] and the coordinator of their first real-life fan convention because I was paid to do either, or because they were some sort of last resort for my personal ambitions in life. First and foremost, I’m a player of Anarchy Online, and I took on the social roles in the community that I did because I feel so strongly about the game. If you want to call it bias, go right ahead. But the only bias that exists here is from a dedicated fan enjoying to its fullest the best game I’ve ever played.

In a market flooded with a hundred or so replicas of the same fantasy-themed MMO over and over again, with the same dumbed-down leveling opportunities and standard gear for each class, Funcom’s Anarchy Online definitely stands out as the premiere science fiction MMO of our time. It’s a free-to-play game, with paid subscriptions available that unlock premium areas of the game. It’s also eleven years old, and home to the oldest existing MMO-based radio station in the world (that’s myself and the crew over at GridStream).

Before you judge the game based on the fact that it’s old and still offers paid subscriptions, let’s look at the reasons why it has survived the test of time. Anarchy Online is truly unique in its play style, its world and its community. Most modern MMO’s claim that, but from my experience most are far more generic and predictable than AO. What you’ll get in AO is something that the modern games haven’t been able to capture, and that’s a sense of adventure, the opportunity to open your mind to something challenging and different, and a sense of community that’s unparalleled in modern games.

AO takes place on the world of Rubi-Ka, where a battle rages between the rebel clans and the evil Omni-Tek corporation. In AO, you’re stepping almost 30,000 years into the future to an age where common surgical implants and microscopic nanobots can relieve most forms of human suffering or transform any normal being into a weapon of destructive force. You’ll fight all manner of foes, including not just PvP with warring factions, but cyborgs, modified humans, robots, aliens, strange creatures of various shapes and forms, and even perhaps one day when you reach endgame you’ll face the horrors of The Beast or Lord of The Void.

While home to horrible enemies, Rubi-Ka is also home to some of the most endearing wildlife that many players have become so enamored with that they carry dolls in their likeness, or even cast a nano-program that will temporarily turn themselves (or friends) into that same little creature. I speak of Anarchy Online’s beloved leets. They’re odd little rodents that seem to defy the laws of physics with their giant heads and two tiny, bird-like legs, with no clearly discernible center of gravity.

AO has an extremely high learning curve, with the only hand-holding you receive being what you ask for from other players, who are usually willing to offer tips and help. While character creation is pretty basic compared to most modern games, the way you can customize your character’s play style as you progress is so detailed, it’s unmatched by any other game. You can create the strongest, most indestructible character, the weakest, most useless character, or anything in between by simply spending your Improvement Points on the right or wrong things. Guides are a player’s best friend, and with an 11-year-old game, there are plenty available for those who are new to the game.

There isn’t a linear questing system as with most modern MMO’s as we’re now used to. You can take “oldskool” Rubi-Ka solo or team missions from a mission terminal, hunt wildlife solo or with a team, complete daily missions for bonus experience, join an organization for extra help, or pay the subscription for the expansion areas to access places you can level more quickly and see more of the game. There are a million options for PvE, and you can also PvP with many different options for dueling, fighting political tower wars, or simply killing the opposition in your chosen playfield.

If you truly don’t have any interest in any of that and are more of a creative, free spirit, roleplaying is also alive and well in AO. With a game whose backstory was written by acclaimed author Ragnar Tørnquist, the world has a rich history and is writing more of it every day.

I’d like to also talk for a moment about what you may think my view is the most biased about – the community. I’ve played a lot of games, but I don’t have friends in other games like I do in AO. I think part of the reason for this is that it’s a more difficult game that’s been around for a long time, and the average age of players is older than that of more modern MMO’s. Age in this case, seems to equal maturity, for the most part. As part of the game’s radio station, I can tell you we have parties every day of the week normally and have a great crowd at most of them. We look forward to logging in and hanging out with our friends, and make new ones all the time. We just had our first fan convention for AO this past summer. AO Con 2012 [ http://ao-con.com] was predicted to only draw maybe 20 people, but instead we squashed the skeptics’ numbers by drawing a crowd of 51 people to Grand Rapids, Michigan for a weekend of partying with our AO friends, live DJ’s, a nerf gun battle, a presentation from Funcom on what they’re working on right now and tons of other fun activities. If that doesn’t speak for the dedication and closeness of the community in the game, then there’s no convincing you.

But let’s take an honest moment to look at the most obvious disadvantage to AO – the outdated graphics. The game hasn’t had a full graphics engine update, ever. Funcom is working on it as we speak and has been for a long time, and many players have grown tired of waiting for the new graphics engine and left. But if you look at the bigger picture, that AO is an incredibly fun and challenging game with so many different opportunities for PvE, PvP, roleplaying and socializing, and the beautiful vistas in Elysium in the Shadowlands and the amazing Rubi-Ka sunrise, it’s well worth looking past some polygonal edges and outdated textures.

To say that Anarchy Online is the best game ever made is totally true, in my opinion. Does it need some polishing to compete with more modern games? Sure. But is it still worth trying out for free and taking a chance at finding out for yourself what a diamond in the rough this game is? Absolutely. See you on Rubi-Ka, friends.